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#include "geometry/convex_hull.hpp"
#include "base.hpp" #include "point.hpp" #include "polygon.hpp" namespace geometry { // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_4_A Polygon convex_hull(Polygon &p, bool strict = true) { int n = (int) p.size(), k = 0; if(n <= 2) return p; sort(begin(p), end(p), compare_x); vector< Point > ch(2 * n); auto check = [&](int i) { return sign(cross(ch[k - 1] - ch[k - 2], p[i] - ch[k - 1])) <= -1 + strict; }; for(int i = 0; i < n; ch[k++] = p[i++]) { while(k >= 2 && check(i)) --k; } for(int i = n - 2, t = k + 1; i >= 0; ch[k++] = p[i--]) { while(k >= t && check(i)) --k; } ch.resize(k - 1); return ch; } }
#line 2 "geometry/base.hpp" namespace geometry { using Real = double; const Real EPS = 1e-8; const Real PI = acos(static_cast< Real >(-1)); enum { OUT, ON, IN }; inline int sign(const Real &r) { return r <= -EPS ? -1 : r >= EPS ? 1 : 0; } inline bool equals(const Real &a, const Real &b) { return sign(a - b) == 0; } } #line 3 "geometry/point.hpp" namespace geometry { using Point = complex< Real >; istream &operator>>(istream &is, Point &p) { Real a, b; is >> a >> b; p = Point(a, b); return is; } ostream &operator<<(ostream &os, const Point &p) { return os << real(p) << " " << imag(p); } Point operator*(const Point &p, const Real &d) { return Point(real(p) * d, imag(p) * d); } // rotate point p counterclockwise by theta rad Point rotate(Real theta, const Point &p) { return Point(cos(theta) * real(p) - sin(theta) * imag(p), sin(theta) * real(p) + cos(theta) * imag(p)); } Real cross(const Point &a, const Point &b) { return real(a) * imag(b) - imag(a) * real(b); } Real dot(const Point &a, const Point &b) { return real(a) * real(b) + imag(a) * imag(b); } bool compare_x(const Point &a, const Point &b) { return equals(real(a), real(b)) ? imag(a) < imag(b) : real(a) < real(b); } bool compare_y(const Point &a, const Point &b) { return equals(imag(a), imag(b)) ? real(a) < real(b) : imag(a) < imag(b); } using Points = vector< Point >; } #line 2 "geometry/polygon.hpp" #line 4 "geometry/polygon.hpp" namespace geometry { using Polygon = vector< Point >; using Polygons = vector< Polygon >; } #line 4 "geometry/convex_hull.hpp" namespace geometry { // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_4_A Polygon convex_hull(Polygon &p, bool strict = true) { int n = (int) p.size(), k = 0; if(n <= 2) return p; sort(begin(p), end(p), compare_x); vector< Point > ch(2 * n); auto check = [&](int i) { return sign(cross(ch[k - 1] - ch[k - 2], p[i] - ch[k - 1])) <= -1 + strict; }; for(int i = 0; i < n; ch[k++] = p[i++]) { while(k >= 2 && check(i)) --k; } for(int i = n - 2, t = k + 1; i >= 0; ch[k++] = p[i--]) { while(k >= t && check(i)) --k; } ch.resize(k - 1); return ch; } }