This documentation is automatically generated by online-judge-tools/verification-helper
#include "geometry/convex_polygon_contains.hpp"
#include "base.hpp"
#include "point.hpp"
#include "polygon.hpp"
namespace geometry {
int convex_polygon_contains(const Polygon &Q, const Point &p) {
int N = (int)Q.size();
Point g = (Q[0] + Q[N / 3] + Q[N * 2 / 3]) / 3.0;
if (equals(imag(g), imag(p)) && equals(real(g), real(p))) return IN;
Point gp = p - g;
int l = 0, r = N;
while (r - l > 1) {
int mid = (l + r) / 2;
Point gl = Q[l] - g;
Point gm = Q[mid] - g;
if (cross(gl, gm) > 0) {
if (cross(gl, gp) >= 0 && cross(gm, gp) <= 0)
r = mid;
else
l = mid;
} else {
if (cross(gl, gp) <= 0 && cross(gm, gp) >= 0)
l = mid;
else
r = mid;
}
}
r %= N;
Real v = cross(Q[l] - p, Q[r] - p);
return sign(v) == 0 ? ON : sign(v) == -1 ? OUT : IN;
}
} // namespace geometry
#line 2 "geometry/base.hpp"
namespace geometry {
using Real = double;
const Real EPS = 1e-8;
const Real PI = acos(static_cast<Real>(-1));
enum { OUT, ON, IN };
inline int sign(const Real &r) { return r <= -EPS ? -1 : r >= EPS ? 1 : 0; }
inline bool equals(const Real &a, const Real &b) { return sign(a - b) == 0; }
} // namespace geometry
#line 3 "geometry/point.hpp"
namespace geometry {
using Point = complex<Real>;
istream &operator>>(istream &is, Point &p) {
Real a, b;
is >> a >> b;
p = Point(a, b);
return is;
}
ostream &operator<<(ostream &os, const Point &p) {
return os << real(p) << " " << imag(p);
}
Point operator*(const Point &p, const Real &d) {
return Point(real(p) * d, imag(p) * d);
}
// rotate point p counterclockwise by theta rad
Point rotate(Real theta, const Point &p) {
return Point(cos(theta) * real(p) - sin(theta) * imag(p),
sin(theta) * real(p) + cos(theta) * imag(p));
}
Real cross(const Point &a, const Point &b) {
return real(a) * imag(b) - imag(a) * real(b);
}
Real dot(const Point &a, const Point &b) {
return real(a) * real(b) + imag(a) * imag(b);
}
bool compare_x(const Point &a, const Point &b) {
return equals(real(a), real(b)) ? imag(a) < imag(b) : real(a) < real(b);
}
bool compare_y(const Point &a, const Point &b) {
return equals(imag(a), imag(b)) ? real(a) < real(b) : imag(a) < imag(b);
}
using Points = vector<Point>;
} // namespace geometry
#line 2 "geometry/polygon.hpp"
#line 4 "geometry/polygon.hpp"
namespace geometry {
using Polygon = vector<Point>;
using Polygons = vector<Polygon>;
} // namespace geometry
#line 4 "geometry/convex_polygon_contains.hpp"
namespace geometry {
int convex_polygon_contains(const Polygon &Q, const Point &p) {
int N = (int)Q.size();
Point g = (Q[0] + Q[N / 3] + Q[N * 2 / 3]) / 3.0;
if (equals(imag(g), imag(p)) && equals(real(g), real(p))) return IN;
Point gp = p - g;
int l = 0, r = N;
while (r - l > 1) {
int mid = (l + r) / 2;
Point gl = Q[l] - g;
Point gm = Q[mid] - g;
if (cross(gl, gm) > 0) {
if (cross(gl, gp) >= 0 && cross(gm, gp) <= 0)
r = mid;
else
l = mid;
} else {
if (cross(gl, gp) <= 0 && cross(gm, gp) >= 0)
l = mid;
else
r = mid;
}
}
r %= N;
Real v = cross(Q[l] - p, Q[r] - p);
return sign(v) == 0 ? ON : sign(v) == -1 ? OUT : IN;
}
} // namespace geometry