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#include "other/dice.hpp"
struct Dice { // int x, y; int l, r, f, b, d, u; void RollN() { // --y; int buff = d; d = f; f = u; u = b; b = buff; } void RollS() { // ++y; int buff = d; d = b; b = u; u = f; f = buff; } void RollL() // -----> { int buff = f; f = l; l = b; b = r; r = buff; } void RollR() // <------ { int buff = f; f = r; r = b; b = l; l = buff; } void RollE() // .o -> o. { // --x; int buff = d; d = l; l = u; u = r; r = buff; } void RollW() // o. -> .o { // ++x; int buff = d; d = r; r = u; u = l; l = buff; } vector< Dice > makeDice() { vector< Dice > ret; for(int i = 0; i < 6; i++) { Dice d(*this); if(i == 1) d.RollN(); if(i == 2) d.RollS(); if(i == 3) d.RollS(), d.RollS(); if(i == 4) d.RollL(); if(i == 5) d.RollR(); for(int j = 0; j < 4; j++) { ret.emplace_back(d); d.RollE(); } } return (ret); } };
#line 1 "other/dice.hpp" struct Dice { // int x, y; int l, r, f, b, d, u; void RollN() { // --y; int buff = d; d = f; f = u; u = b; b = buff; } void RollS() { // ++y; int buff = d; d = b; b = u; u = f; f = buff; } void RollL() // -----> { int buff = f; f = l; l = b; b = r; r = buff; } void RollR() // <------ { int buff = f; f = r; r = b; b = l; l = buff; } void RollE() // .o -> o. { // --x; int buff = d; d = l; l = u; u = r; r = buff; } void RollW() // o. -> .o { // ++x; int buff = d; d = r; r = u; u = l; l = buff; } vector< Dice > makeDice() { vector< Dice > ret; for(int i = 0; i < 6; i++) { Dice d(*this); if(i == 1) d.RollN(); if(i == 2) d.RollS(); if(i == 3) d.RollS(), d.RollS(); if(i == 4) d.RollL(); if(i == 5) d.RollR(); for(int j = 0; j < 4; j++) { ret.emplace_back(d); d.RollE(); } } return (ret); } };