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:heavy_check_mark: Lazy-Red-Black-Tree(遅延伝搬赤黒木) (structure/bbst/lazy-red-black-tree.hpp)

概要

Lazy-Red-Black-Tree は Red-Black-Tree に遅延伝搬を実装したものである.

計算量

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Code

/**
 * @brief Lazy-Red-Black-Tree(遅延伝搬赤黒木)
 *
 */
template <typename Monoid, typename OperatorMonoid, typename F, typename G,
          typename H>
struct LazyRedBlackTree {
 public:
  enum COLOR { BLACK, RED };

  struct Node {
    Node *l, *r;
    COLOR color;
    int level, cnt;
    Monoid key, sum;
    OperatorMonoid lazy;

    Node() {}

    Node(const Monoid &k, const OperatorMonoid &laz)
        : key(k),
          sum(k),
          l(nullptr),
          r(nullptr),
          color(BLACK),
          level(0),
          cnt(1),
          lazy(laz) {}

    Node(Node *l, Node *r, const Monoid &k, const OperatorMonoid &laz)
        : key(k), color(RED), l(l), r(r), lazy(laz) {}

    bool is_leaf() const { return l == nullptr; }
  };

 private:
  Node *propagate(Node *t) {
    t = clone(t);
    if (t->lazy != OM0) {
      if (t->is_leaf()) {
        t->key = g(t->key, t->lazy);
      } else {
        if (t->l) {
          t->l = clone(t->l);
          t->l->lazy = h(t->l->lazy, t->lazy);
          t->l->sum = g(t->l->sum, t->lazy);
        }
        if (t->r) {
          t->r = clone(t->r);
          t->r->lazy = h(t->r->lazy, t->lazy);
          t->r->sum = g(t->r->sum, t->lazy);
        }
      }
      t->lazy = OM0;
    }
    return update(t);
  }

  inline Node *alloc(Node *l, Node *r) {
    auto t = &(*pool.alloc() = Node(l, r, M1, OM0));
    return update(t);
  }

  virtual Node *clone(Node *t) { return t; }

  Node *rotate(Node *t, bool b) {
    t = propagate(t);
    Node *s;
    if (b) {
      s = propagate(t->l);
      t->l = s->r;
      s->r = t;
    } else {
      s = propagate(t->r);
      t->r = s->l;
      s->l = t;
    }
    update(t);
    return update(s);
  }

  Node *submerge(Node *l, Node *r) {
    if (l->level < r->level) {
      r = propagate(r);
      Node *c = (r->l = submerge(l, r->l));
      if (r->color == BLACK && c->color == RED && c->l && c->l->color == RED) {
        r->color = RED;
        c->color = BLACK;
        if (r->r->color == BLACK) return rotate(r, true);
        r->r->color = BLACK;
      }
      return update(r);
    }
    if (l->level > r->level) {
      l = propagate(l);
      Node *c = (l->r = submerge(l->r, r));
      if (l->color == BLACK && c->color == RED && c->r && c->r->color == RED) {
        l->color = RED;
        c->color = BLACK;
        if (l->l->color == BLACK) return rotate(l, false);
        l->l->color = BLACK;
      }
      return update(l);
    }
    return alloc(l, r);
  }

  Node *build(int l, int r, const vector<Monoid> &v) {
    if (l + 1 >= r) return alloc(v[l]);
    return merge(build(l, (l + r) >> 1, v), build((l + r) >> 1, r, v));
  }

  Node *update(Node *t) {
    t->cnt = count(t->l) + count(t->r) + t->is_leaf();
    t->level = t->is_leaf() ? 0 : t->l->level + (t->l->color == BLACK);
    t->sum = f(f(sum(t->l), t->key), sum(t->r));
    return t;
  }

  void dump(Node *r, typename vector<Monoid>::iterator &it,
            OperatorMonoid lazy) {
    if (r->lazy != OM0) lazy = h(lazy, r->lazy);
    if (r->is_leaf()) {
      *it++ = g(r->key, lazy);
      return;
    }
    dump(r->l, it, lazy);
    dump(r->r, it, lazy);
  }

  Node *merge(Node *l) { return l; }

 public:
  VectorPool<Node> pool;
  const F f;
  const G g;
  const H h;
  const OperatorMonoid OM0;
  const Monoid M1;

  LazyRedBlackTree(int sz, const F &f, const G &g, const H &h, const Monoid &M1,
                   const OperatorMonoid &OM0)
      : pool(sz), M1(M1), OM0(OM0), f(f), g(g), h(h) {
    pool.clear();
  }

  inline Node *alloc(const Monoid &key) {
    return &(*pool.alloc() = Node(key, OM0));
  }

  inline int count(const Node *t) { return t ? t->cnt : 0; }

  inline const Monoid &sum(const Node *t) { return t ? t->sum : M1; }

  pair<Node *, Node *> split(Node *t, int k) {
    if (!t) return {nullptr, nullptr};
    t = propagate(t);
    if (k == 0) return {nullptr, t};
    if (k >= count(t)) return {t, nullptr};
    Node *l = t->l, *r = t->r;
    pool.free(t);
    if (k < count(l)) {
      auto pp = split(l, k);
      return {pp.first, merge(pp.second, r)};
    }
    if (k > count(l)) {
      auto pp = split(r, k - count(l));
      return {merge(l, pp.first), pp.second};
    }
    return {l, r};
  }

  tuple<Node *, Node *, Node *> split3(Node *t, int a, int b) {
    auto x = split(t, a);
    auto y = split(x.second, b - a);
    return make_tuple(x.first, y.first, y.second);
  }

  template <typename... Args>
  Node *merge(Node *l, Args... rest) {
    Node *r = merge(rest...);
    if (!l || !r) return l ? l : r;
    Node *c = submerge(l, r);
    c->color = BLACK;
    return c;
  }

  Node *build(const vector<Monoid> &v) { return build(0, (int)v.size(), v); }

  vector<Monoid> dump(Node *r) {
    vector<Monoid> v((size_t)count(r));
    auto it = begin(v);
    dump(r, it, OM0);
    return v;
  }

  string to_string(Node *r) {
    auto s = dump(r);
    string ret;
    for (int i = 0; i < s.size(); i++) {
      ret += std::to_string(s[i]);
      ret += ", ";
    }
    return ret;
  }

  void insert(Node *&t, int k, const Monoid &v) {
    auto x = split(t, k);
    t = merge(merge(x.first, alloc(v)), x.second);
  }

  Monoid erase(Node *&t, int k) {
    auto x = split(t, k);
    auto y = split(x.second, 1);
    auto v = y.first->key;
    pool.free(y.first);
    t = merge(x.first, y.second);
    return v;
  }

  Monoid query(Node *&t, int a, int b) {
    auto x = split(t, a);
    auto y = split(x.second, b - a);
    Monoid ret = sum(y.first);
    t = merge(x.first, y.first, y.second);
    return ret;
  }

  void set_propagate(Node *&t, int a, int b, const OperatorMonoid &pp) {
    auto x = split(t, a);
    auto y = split(x.second, b - a);
    y.first->lazy = h(y.first->lazy, pp);
    t = merge(x.first, propagate(y.first), y.second);
  }

  void set_element(Node *&t, int k, const Monoid &x) {
    t = propagate(t);
    if (t->is_leaf()) {
      t->key = t->sum = x;
      return;
    }
    if (k < count(t->l))
      set_element(t->l, k, x);
    else
      set_element(t->r, k - count(t->l), x);
    t = update(t);
  }

  void push_front(Node *&t, const Monoid &v) { t = merge(alloc(v), t); }

  void push_back(Node *&t, const Monoid &v) { t = merge(t, alloc(v)); }

  Monoid pop_front(Node *&t) {
    auto ret = split(t, 1);
    t = ret.second;
    return ret.first->key;
  }

  Monoid pop_back(Node *&t) {
    auto ret = split(t, count(t) - 1);
    t = ret.first;
    return ret.second->key;
  }
};
#line 1 "structure/bbst/lazy-red-black-tree.hpp"
/**
 * @brief Lazy-Red-Black-Tree(遅延伝搬赤黒木)
 *
 */
template <typename Monoid, typename OperatorMonoid, typename F, typename G,
          typename H>
struct LazyRedBlackTree {
 public:
  enum COLOR { BLACK, RED };

  struct Node {
    Node *l, *r;
    COLOR color;
    int level, cnt;
    Monoid key, sum;
    OperatorMonoid lazy;

    Node() {}

    Node(const Monoid &k, const OperatorMonoid &laz)
        : key(k),
          sum(k),
          l(nullptr),
          r(nullptr),
          color(BLACK),
          level(0),
          cnt(1),
          lazy(laz) {}

    Node(Node *l, Node *r, const Monoid &k, const OperatorMonoid &laz)
        : key(k), color(RED), l(l), r(r), lazy(laz) {}

    bool is_leaf() const { return l == nullptr; }
  };

 private:
  Node *propagate(Node *t) {
    t = clone(t);
    if (t->lazy != OM0) {
      if (t->is_leaf()) {
        t->key = g(t->key, t->lazy);
      } else {
        if (t->l) {
          t->l = clone(t->l);
          t->l->lazy = h(t->l->lazy, t->lazy);
          t->l->sum = g(t->l->sum, t->lazy);
        }
        if (t->r) {
          t->r = clone(t->r);
          t->r->lazy = h(t->r->lazy, t->lazy);
          t->r->sum = g(t->r->sum, t->lazy);
        }
      }
      t->lazy = OM0;
    }
    return update(t);
  }

  inline Node *alloc(Node *l, Node *r) {
    auto t = &(*pool.alloc() = Node(l, r, M1, OM0));
    return update(t);
  }

  virtual Node *clone(Node *t) { return t; }

  Node *rotate(Node *t, bool b) {
    t = propagate(t);
    Node *s;
    if (b) {
      s = propagate(t->l);
      t->l = s->r;
      s->r = t;
    } else {
      s = propagate(t->r);
      t->r = s->l;
      s->l = t;
    }
    update(t);
    return update(s);
  }

  Node *submerge(Node *l, Node *r) {
    if (l->level < r->level) {
      r = propagate(r);
      Node *c = (r->l = submerge(l, r->l));
      if (r->color == BLACK && c->color == RED && c->l && c->l->color == RED) {
        r->color = RED;
        c->color = BLACK;
        if (r->r->color == BLACK) return rotate(r, true);
        r->r->color = BLACK;
      }
      return update(r);
    }
    if (l->level > r->level) {
      l = propagate(l);
      Node *c = (l->r = submerge(l->r, r));
      if (l->color == BLACK && c->color == RED && c->r && c->r->color == RED) {
        l->color = RED;
        c->color = BLACK;
        if (l->l->color == BLACK) return rotate(l, false);
        l->l->color = BLACK;
      }
      return update(l);
    }
    return alloc(l, r);
  }

  Node *build(int l, int r, const vector<Monoid> &v) {
    if (l + 1 >= r) return alloc(v[l]);
    return merge(build(l, (l + r) >> 1, v), build((l + r) >> 1, r, v));
  }

  Node *update(Node *t) {
    t->cnt = count(t->l) + count(t->r) + t->is_leaf();
    t->level = t->is_leaf() ? 0 : t->l->level + (t->l->color == BLACK);
    t->sum = f(f(sum(t->l), t->key), sum(t->r));
    return t;
  }

  void dump(Node *r, typename vector<Monoid>::iterator &it,
            OperatorMonoid lazy) {
    if (r->lazy != OM0) lazy = h(lazy, r->lazy);
    if (r->is_leaf()) {
      *it++ = g(r->key, lazy);
      return;
    }
    dump(r->l, it, lazy);
    dump(r->r, it, lazy);
  }

  Node *merge(Node *l) { return l; }

 public:
  VectorPool<Node> pool;
  const F f;
  const G g;
  const H h;
  const OperatorMonoid OM0;
  const Monoid M1;

  LazyRedBlackTree(int sz, const F &f, const G &g, const H &h, const Monoid &M1,
                   const OperatorMonoid &OM0)
      : pool(sz), M1(M1), OM0(OM0), f(f), g(g), h(h) {
    pool.clear();
  }

  inline Node *alloc(const Monoid &key) {
    return &(*pool.alloc() = Node(key, OM0));
  }

  inline int count(const Node *t) { return t ? t->cnt : 0; }

  inline const Monoid &sum(const Node *t) { return t ? t->sum : M1; }

  pair<Node *, Node *> split(Node *t, int k) {
    if (!t) return {nullptr, nullptr};
    t = propagate(t);
    if (k == 0) return {nullptr, t};
    if (k >= count(t)) return {t, nullptr};
    Node *l = t->l, *r = t->r;
    pool.free(t);
    if (k < count(l)) {
      auto pp = split(l, k);
      return {pp.first, merge(pp.second, r)};
    }
    if (k > count(l)) {
      auto pp = split(r, k - count(l));
      return {merge(l, pp.first), pp.second};
    }
    return {l, r};
  }

  tuple<Node *, Node *, Node *> split3(Node *t, int a, int b) {
    auto x = split(t, a);
    auto y = split(x.second, b - a);
    return make_tuple(x.first, y.first, y.second);
  }

  template <typename... Args>
  Node *merge(Node *l, Args... rest) {
    Node *r = merge(rest...);
    if (!l || !r) return l ? l : r;
    Node *c = submerge(l, r);
    c->color = BLACK;
    return c;
  }

  Node *build(const vector<Monoid> &v) { return build(0, (int)v.size(), v); }

  vector<Monoid> dump(Node *r) {
    vector<Monoid> v((size_t)count(r));
    auto it = begin(v);
    dump(r, it, OM0);
    return v;
  }

  string to_string(Node *r) {
    auto s = dump(r);
    string ret;
    for (int i = 0; i < s.size(); i++) {
      ret += std::to_string(s[i]);
      ret += ", ";
    }
    return ret;
  }

  void insert(Node *&t, int k, const Monoid &v) {
    auto x = split(t, k);
    t = merge(merge(x.first, alloc(v)), x.second);
  }

  Monoid erase(Node *&t, int k) {
    auto x = split(t, k);
    auto y = split(x.second, 1);
    auto v = y.first->key;
    pool.free(y.first);
    t = merge(x.first, y.second);
    return v;
  }

  Monoid query(Node *&t, int a, int b) {
    auto x = split(t, a);
    auto y = split(x.second, b - a);
    Monoid ret = sum(y.first);
    t = merge(x.first, y.first, y.second);
    return ret;
  }

  void set_propagate(Node *&t, int a, int b, const OperatorMonoid &pp) {
    auto x = split(t, a);
    auto y = split(x.second, b - a);
    y.first->lazy = h(y.first->lazy, pp);
    t = merge(x.first, propagate(y.first), y.second);
  }

  void set_element(Node *&t, int k, const Monoid &x) {
    t = propagate(t);
    if (t->is_leaf()) {
      t->key = t->sum = x;
      return;
    }
    if (k < count(t->l))
      set_element(t->l, k, x);
    else
      set_element(t->r, k - count(t->l), x);
    t = update(t);
  }

  void push_front(Node *&t, const Monoid &v) { t = merge(alloc(v), t); }

  void push_back(Node *&t, const Monoid &v) { t = merge(t, alloc(v)); }

  Monoid pop_front(Node *&t) {
    auto ret = split(t, 1);
    t = ret.second;
    return ret.first->key;
  }

  Monoid pop_back(Node *&t) {
    auto ret = split(t, count(t) - 1);
    t = ret.first;
    return ret.second->key;
  }
};
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