This documentation is automatically generated by competitive-verifier/competitive-verifier
#include "structure/bbst/persistent-red-black-tree.hpp"#pragma once
#include <cstddef>
#include "red-black-tree.hpp"
template <typename Monoid, typename F, std::size_t FULL = 1000>
struct PersistentRedBlackTree : RedBlackTree<Monoid, F> {
using RBT = RedBlackTree<Monoid, F>;
using RBT::RedBlackTree;
using Node = typename RBT::Node;
private:
Node* clone(Node* t) override { return &(*RBT::pool.alloc() = *t); }
public:
Node* rebuild(Node* r) {
auto ret = RBT::dump(r);
RBT::pool.clear();
return RBT::build(ret);
}
bool almost_full() const { return this->pool.ptr < FULL; }
};
#line 2 "structure/bbst/persistent-red-black-tree.hpp"
#include <cstddef>
#line 2 "structure/bbst/red-black-tree.hpp"
#line 4 "structure/bbst/red-black-tree.hpp"
#include <iterator>
#include <string>
#include <tuple>
#include <utility>
#include <vector>
#line 2 "other/vector-pool.hpp"
#line 4 "other/vector-pool.hpp"
template <class T>
struct VectorPool {
std::vector<T> pool;
std::vector<T*> stock;
int ptr;
VectorPool() = default;
VectorPool(int sz) : pool(sz), stock(sz) {}
inline T* alloc() { return stock[--ptr]; }
inline void free(T* t) { stock[ptr++] = t; }
void clear() {
ptr = (int)pool.size();
for (int i = 0; i < (int)pool.size(); i++) stock[i] = &pool[i];
}
};
#line 11 "structure/bbst/red-black-tree.hpp"
/**
* @brief Red-Black-Tree(赤黒木)
*
*/
template <typename Monoid, typename F>
struct RedBlackTree {
public:
enum COLOR { BLACK, RED };
struct Node {
Node *l, *r;
COLOR color;
int level, cnt;
Monoid key, sum;
Node() {}
Node(const Monoid& k)
: key(k),
sum(k),
l(nullptr),
r(nullptr),
color(BLACK),
level(0),
cnt(1) {}
Node(Node* l, Node* r, const Monoid& k) : key(k), color(RED), l(l), r(r) {}
bool is_leaf() const { return l == nullptr; }
};
private:
inline Node* alloc(Node* l, Node* r) {
auto t = &(*pool.alloc() = Node(l, r, M1));
return update(t);
}
virtual Node* clone(Node* t) { return t; }
Node* rotate(Node* t, bool b) {
t = clone(t);
Node* s;
if (b) {
s = clone(t->l);
t->l = s->r;
s->r = t;
} else {
s = clone(t->r);
t->r = s->l;
s->l = t;
}
update(t);
return update(s);
}
Node* submerge(Node* l, Node* r) {
if (l->level == r->level) {
if (l->color != r->color) {
if (l->color == RED) {
l = clone(l);
l->color = BLACK;
} else {
r = clone(r);
r->color = BLACK;
}
}
return alloc(l, r);
} else if (l->level < r->level) {
r = clone(r);
Node* c = (r->l = submerge(l, r->l));
if (r->color == BLACK && c->color == RED && c->l && c->l->color == RED) {
r->color = RED;
c->color = BLACK;
if (r->r->color == BLACK) return rotate(r, true);
r->r->color = BLACK;
}
return update(r);
} else {
l = clone(l);
Node* c = (l->r = submerge(l->r, r));
if (l->color == BLACK && c->color == RED && c->r && c->r->color == RED) {
l->color = RED;
c->color = BLACK;
if (l->l->color == BLACK) return rotate(l, false);
l->l->color = BLACK;
}
return update(l);
}
}
Node* build(int l, int r, const std::vector<Monoid>& v) {
if (l + 1 >= r) return alloc(v[l]);
return merge(build(l, (l + r) >> 1, v), build((l + r) >> 1, r, v));
}
Node* update(Node* t) {
t->cnt = count(t->l) + count(t->r) + (!t->l || !t->r);
t->level = t->l ? t->l->level + (t->l->color == BLACK) : 0;
t->sum = f(f(sum(t->l), t->key), sum(t->r));
return t;
}
void dump(Node* r, typename std::vector<Monoid>::iterator& it) {
if (r->is_leaf()) {
*it++ = r->key;
return;
}
dump(r->l, it);
dump(r->r, it);
}
Node* merge(Node* l) { return l; }
Monoid query(Node* t, int a, int b, int l, int r) {
if (r <= a || b <= l) return M1;
if (a <= l && r <= b) return t->sum;
return f(query(t->l, a, b, l, l + count(t->l)),
query(t->r, a, b, r - count(t->r), r));
}
public:
VectorPool<Node> pool;
const F f;
const Monoid M1;
RedBlackTree(int sz, const F& f, const Monoid& M1) : pool(sz), M1(M1), f(f) {
pool.clear();
}
inline Node* alloc(const Monoid& key) { return &(*pool.alloc() = Node(key)); }
inline int count(const Node* t) { return t ? t->cnt : 0; }
inline const Monoid& sum(const Node* t) { return t ? t->sum : M1; }
std::pair<Node*, Node*> split(Node* t, int k) {
if (!t) return {nullptr, nullptr};
if (k == 0) return {nullptr, t};
if (k >= count(t)) return {t, nullptr};
t = clone(t);
Node *l = t->l, *r = t->r;
pool.free(t);
if (k < count(l)) {
auto pp = split(l, k);
return {pp.first, merge(pp.second, r)};
}
if (k > count(l)) {
auto pp = split(r, k - count(l));
return {merge(l, pp.first), pp.second};
}
return {l, r};
}
std::tuple<Node*, Node*, Node*> split3(Node* t, int a, int b) {
auto x = split(t, a);
auto y = split(x.second, b - a);
return std::make_tuple(x.first, y.first, y.second);
}
template <typename... Args>
Node* merge(Node* l, Args... rest) {
Node* r = merge(rest...);
if (!l || !r) return l ? l : r;
Node* c = submerge(l, r);
c->color = BLACK;
return c;
}
Node* build(const std::vector<Monoid>& v) {
return build(0, (int)v.size(), v);
}
std::vector<Monoid> dump(Node* r) {
std::vector<Monoid> v((std::size_t)count(r));
auto it = std::begin(v);
dump(r, it);
return v;
}
std::string to_string(Node* r) {
auto s = dump(r);
std::string ret;
for (int i = 0; i < s.size(); i++) {
ret += std::to_string(s[i]);
ret += ", ";
}
return ret;
}
void insert(Node*& t, int k, const Monoid& v) {
auto x = split(t, k);
t = merge(merge(x.first, alloc(v)), x.second);
}
Monoid erase(Node*& t, int k) {
auto x = split(t, k);
auto y = split(x.second, 1);
auto v = y.first->key;
pool.free(y.first);
t = merge(x.first, y.second);
return v;
}
Monoid query(Node* t, int a, int b) { return query(t, a, b, 0, count(t)); }
void set_element(Node*& t, int k, const Monoid& x) {
t = clone(t);
if (t->is_leaf()) {
t->key = t->sum = x;
return;
}
if (k < count(t->l))
set_element(t->l, k, x);
else
set_element(t->r, k - count(t->l), x);
t = update(t);
}
void push_front(Node*& t, const Monoid& v) { t = merge(alloc(v), t); }
void push_back(Node*& t, const Monoid& v) { t = merge(t, alloc(v)); }
Monoid pop_front(Node*& t) {
auto ret = split(t, 1);
t = ret.second;
return ret.first->key;
}
Monoid pop_back(Node*& t) {
auto ret = split(t, count(t) - 1);
t = ret.first;
return ret.second->key;
}
};
#line 6 "structure/bbst/persistent-red-black-tree.hpp"
template <typename Monoid, typename F, std::size_t FULL = 1000>
struct PersistentRedBlackTree : RedBlackTree<Monoid, F> {
using RBT = RedBlackTree<Monoid, F>;
using RBT::RedBlackTree;
using Node = typename RBT::Node;
private:
Node* clone(Node* t) override { return &(*RBT::pool.alloc() = *t); }
public:
Node* rebuild(Node* r) {
auto ret = RBT::dump(r);
RBT::pool.clear();
return RBT::build(ret);
}
bool almost_full() const { return this->pool.ptr < FULL; }
};