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#include "structure/bbst/persistent-weight-balanced-tree.hpp"
/**
* @brief Persistent-Weight-Balanced-Tree(永続重み平衡木)
*/
template <typename Monoid, typename F, size_t FULL = 1000>
struct PersistentWeightBalancedTree : WeightBalancedTree<Monoid, F> {
using WBT = WeightBalancedTree<Monoid, F>;
using WBT::WeightBalancedTree;
using Node = typename WBT::Node;
private:
Node *clone(Node *t) override { return &(*WBT::pool.alloc() = *t); }
public:
Node *rebuild(Node *r) {
auto ret = WBT::dump(r);
WBT::pool.clear();
return WBT::build(ret);
}
bool almost_full() const { return this->pool.ptr < FULL; }
};
#line 1 "structure/bbst/persistent-weight-balanced-tree.hpp"
/**
* @brief Persistent-Weight-Balanced-Tree(永続重み平衡木)
*/
template <typename Monoid, typename F, size_t FULL = 1000>
struct PersistentWeightBalancedTree : WeightBalancedTree<Monoid, F> {
using WBT = WeightBalancedTree<Monoid, F>;
using WBT::WeightBalancedTree;
using Node = typename WBT::Node;
private:
Node *clone(Node *t) override { return &(*WBT::pool.alloc() = *t); }
public:
Node *rebuild(Node *r) {
auto ret = WBT::dump(r);
WBT::pool.clear();
return WBT::build(ret);
}
bool almost_full() const { return this->pool.ptr < FULL; }
};