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:heavy_check_mark: Reversible-Splay-Tree(反転可能Splay木) (structure/bbst/reversible-splay-tree.hpp)

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/**
 * @brief Reversible-Splay-Tree(反転可能Splay木)
 */
template <typename Monoid = int, typename OperatorMonoid = void>
struct ReversibleSplayTree {
 public:
  using F = function<Monoid(Monoid, Monoid)>;
  using S = function<Monoid(Monoid)>;

  struct Node {
    Node *l, *r, *p;
    Monoid key, sum;
    bool rev;
    size_t sz;

    bool is_root() const { return !p || (p->l != this && p->r != this); }

    Node(const Monoid &key)
        : key(key),
          sum(key),
          sz(1),
          rev(false),
          l(nullptr),
          r(nullptr),
          p(nullptr) {}
  };

  ReversibleSplayTree(const F &f, const Monoid &M1)
      : ReversibleSplayTree(f, [](const Monoid &a) { return a; }, M1) {}

  ReversibleSplayTree(const F &f, const S &s, const Monoid &M1)
      : f(f), s(s), M1(M1) {}

  inline size_t count(const Node *t) { return t ? t->sz : 0; }

  inline const Monoid &sum(const Node *t) { return t ? t->sum : M1; }

  Node *alloc(const Monoid &v = Monoid()) { return new Node(v); }

  void splay(Node *t) {
    push(t);
    while (!t->is_root()) {
      auto *q = t->p;
      if (q->is_root()) {
        push(q), push(t);
        if (q->l == t)
          rotr(t);
        else
          rotl(t);
      } else {
        auto *r = q->p;
        push(r), push(q), push(t);
        if (r->l == q) {
          if (q->l == t)
            rotr(q), rotr(t);
          else
            rotl(t), rotr(t);
        } else {
          if (q->r == t)
            rotl(q), rotl(t);
          else
            rotr(t), rotl(t);
        }
      }
    }
  }

  Node *push_front(Node *t, const Monoid &v = Monoid()) {
    if (!t) {
      t = alloc(v);
      return t;
    } else {
      splay(t);
      Node *cur = get_left(t), *z = alloc(v);
      splay(cur);
      z->p = cur;
      cur->l = z;
      splay(z);
      return z;
    }
  }

  Node *push_back(Node *t, const Monoid &v = Monoid()) {
    if (!t) {
      t = alloc(v);
      return t;
    } else {
      splay(t);
      Node *cur = get_right(t), *z = alloc(v);
      splay(cur);
      z->p = cur;
      cur->r = z;
      splay(z);
      return z;
    }
  }

  Node *erase(Node *t) {
    splay(t);
    Node *x = t->l, *y = t->r;
    delete t;
    if (!x) {
      t = y;
      if (t) t->p = nullptr;
    } else if (!y) {
      t = x;
      t->p = nullptr;
    } else {
      x->p = nullptr;
      t = get_right(x);
      splay(t);
      t->r = y;
      y->p = t;
    }
    return t;
  }

  Node *get_left(Node *t) const {
    while (t->l) t = t->l;
    return t;
  }

  Node *get_right(Node *t) const {
    while (t->r) t = t->r;
    return t;
  }

  pair<Node *, Node *> split(Node *t, int k) {
    if (!t) return {nullptr, nullptr};
    push(t);
    if (k <= count(t->l)) {
      auto x = split(t->l, k);
      t->l = x.second;
      t->p = nullptr;
      if (x.second) x.second->p = t;
      return {x.first, update(t)};
    } else {
      auto x = split(t->r, k - count(t->l) - 1);
      t->r = x.first;
      t->p = nullptr;
      if (x.first) x.first->p = t;
      return {update(t), x.second};
    }
  }

  template <typename... Args>
  Node *merge(Node *l, Args... rest) {
    Node *r = merge(rest...);
    if (!l && !r) return nullptr;
    if (!l) return splay(r), r;
    if (!r) return splay(l), l;
    splay(l), splay(r);
    l = get_right(l);
    splay(l);
    l->r = r;
    r->p = l;
    update(l);
    return l;
  }

  void insert(Node *&t, int k, const Monoid &v) {
    splay(t);
    auto x = split(t, k);
    t = merge(merge(x.first, alloc(v)), x.second);
  }

  Monoid erase(Node *&t, int k) {
    splay(t);
    auto x = split(t, k);
    auto y = split(x.second, 1);
    auto v = y.first->c;
    delete y.first;
    t = merge(x.first, y.second);
    return v;
  }

  Monoid query(Node *&t, int a, int b) {
    splay(t);
    auto x = split(t, a);
    auto y = split(x.second, b - a);
    auto ret = sum(y.first);
    t = merge(x.first, y.first, y.second);
    return ret;
  }

  Node *build(const vector<Monoid> &v) { return build(0, (int)v.size(), v); }

  void toggle(Node *t) {
    swap(t->l, t->r);
    t->sum = s(t->sum);
    t->rev ^= true;
  }

  Node *update(Node *t) {
    t->sz = 1;
    t->sum = t->key;
    if (t->l) t->sz += t->l->sz, t->sum = f(t->l->sum, t->sum);
    if (t->r) t->sz += t->r->sz, t->sum = f(t->sum, t->r->sum);
    return t;
  }

  tuple<Node *, Node *, Node *> split3(Node *t, int a, int b) {
    splay(t);
    auto x = split(t, a);
    auto y = split(x.second, b - a);
    return make_tuple(x.first, y.first, y.second);
  }

  void push(Node *t) {
    if (t->rev) {
      if (t->l) toggle(t->l);
      if (t->r) toggle(t->r);
      t->rev = false;
    }
  }

  void set_element(Node *&t, int k, const Monoid &x) {
    splay(t);
    sub_set_element(t, k, x);
  }

 private:
  const Monoid M1;
  const F f;
  const S s;

  Node *build(int l, int r, const vector<Monoid> &v) {
    if (l + 1 >= r) return alloc(v[l]);
    return merge(build(l, (l + r) >> 1, v), build((l + r) >> 1, r, v));
  }

  Node *sub_set_element(Node *&t, int k, const Monoid &x) {
    push(t);
    if (k < count(t->l)) {
      return sub_set_element(t->l, k, x);
    } else if (k == count(t->l)) {
      t->key = x;
      splay(t);
      return t;
    } else {
      return sub_set_element(t->r, k - count(t->l) - 1, x);
    }
  }

  void rotr(Node *t) {
    auto *x = t->p, *y = x->p;
    if ((x->l = t->r)) t->r->p = x;
    t->r = x, x->p = t;
    update(x), update(t);
    if ((t->p = y)) {
      if (y->l == x) y->l = t;
      if (y->r == x) y->r = t;
      update(y);
    }
  }

  void rotl(Node *t) {
    auto *x = t->p, *y = x->p;
    if ((x->r = t->l)) t->l->p = x;
    t->l = x, x->p = t;
    update(x), update(t);
    if ((t->p = y)) {
      if (y->l == x) y->l = t;
      if (y->r == x) y->r = t;
      update(y);
    }
  }

  Node *merge(Node *l) { return l; }
};
#line 1 "structure/bbst/reversible-splay-tree.hpp"
/**
 * @brief Reversible-Splay-Tree(反転可能Splay木)
 */
template <typename Monoid = int, typename OperatorMonoid = void>
struct ReversibleSplayTree {
 public:
  using F = function<Monoid(Monoid, Monoid)>;
  using S = function<Monoid(Monoid)>;

  struct Node {
    Node *l, *r, *p;
    Monoid key, sum;
    bool rev;
    size_t sz;

    bool is_root() const { return !p || (p->l != this && p->r != this); }

    Node(const Monoid &key)
        : key(key),
          sum(key),
          sz(1),
          rev(false),
          l(nullptr),
          r(nullptr),
          p(nullptr) {}
  };

  ReversibleSplayTree(const F &f, const Monoid &M1)
      : ReversibleSplayTree(f, [](const Monoid &a) { return a; }, M1) {}

  ReversibleSplayTree(const F &f, const S &s, const Monoid &M1)
      : f(f), s(s), M1(M1) {}

  inline size_t count(const Node *t) { return t ? t->sz : 0; }

  inline const Monoid &sum(const Node *t) { return t ? t->sum : M1; }

  Node *alloc(const Monoid &v = Monoid()) { return new Node(v); }

  void splay(Node *t) {
    push(t);
    while (!t->is_root()) {
      auto *q = t->p;
      if (q->is_root()) {
        push(q), push(t);
        if (q->l == t)
          rotr(t);
        else
          rotl(t);
      } else {
        auto *r = q->p;
        push(r), push(q), push(t);
        if (r->l == q) {
          if (q->l == t)
            rotr(q), rotr(t);
          else
            rotl(t), rotr(t);
        } else {
          if (q->r == t)
            rotl(q), rotl(t);
          else
            rotr(t), rotl(t);
        }
      }
    }
  }

  Node *push_front(Node *t, const Monoid &v = Monoid()) {
    if (!t) {
      t = alloc(v);
      return t;
    } else {
      splay(t);
      Node *cur = get_left(t), *z = alloc(v);
      splay(cur);
      z->p = cur;
      cur->l = z;
      splay(z);
      return z;
    }
  }

  Node *push_back(Node *t, const Monoid &v = Monoid()) {
    if (!t) {
      t = alloc(v);
      return t;
    } else {
      splay(t);
      Node *cur = get_right(t), *z = alloc(v);
      splay(cur);
      z->p = cur;
      cur->r = z;
      splay(z);
      return z;
    }
  }

  Node *erase(Node *t) {
    splay(t);
    Node *x = t->l, *y = t->r;
    delete t;
    if (!x) {
      t = y;
      if (t) t->p = nullptr;
    } else if (!y) {
      t = x;
      t->p = nullptr;
    } else {
      x->p = nullptr;
      t = get_right(x);
      splay(t);
      t->r = y;
      y->p = t;
    }
    return t;
  }

  Node *get_left(Node *t) const {
    while (t->l) t = t->l;
    return t;
  }

  Node *get_right(Node *t) const {
    while (t->r) t = t->r;
    return t;
  }

  pair<Node *, Node *> split(Node *t, int k) {
    if (!t) return {nullptr, nullptr};
    push(t);
    if (k <= count(t->l)) {
      auto x = split(t->l, k);
      t->l = x.second;
      t->p = nullptr;
      if (x.second) x.second->p = t;
      return {x.first, update(t)};
    } else {
      auto x = split(t->r, k - count(t->l) - 1);
      t->r = x.first;
      t->p = nullptr;
      if (x.first) x.first->p = t;
      return {update(t), x.second};
    }
  }

  template <typename... Args>
  Node *merge(Node *l, Args... rest) {
    Node *r = merge(rest...);
    if (!l && !r) return nullptr;
    if (!l) return splay(r), r;
    if (!r) return splay(l), l;
    splay(l), splay(r);
    l = get_right(l);
    splay(l);
    l->r = r;
    r->p = l;
    update(l);
    return l;
  }

  void insert(Node *&t, int k, const Monoid &v) {
    splay(t);
    auto x = split(t, k);
    t = merge(merge(x.first, alloc(v)), x.second);
  }

  Monoid erase(Node *&t, int k) {
    splay(t);
    auto x = split(t, k);
    auto y = split(x.second, 1);
    auto v = y.first->c;
    delete y.first;
    t = merge(x.first, y.second);
    return v;
  }

  Monoid query(Node *&t, int a, int b) {
    splay(t);
    auto x = split(t, a);
    auto y = split(x.second, b - a);
    auto ret = sum(y.first);
    t = merge(x.first, y.first, y.second);
    return ret;
  }

  Node *build(const vector<Monoid> &v) { return build(0, (int)v.size(), v); }

  void toggle(Node *t) {
    swap(t->l, t->r);
    t->sum = s(t->sum);
    t->rev ^= true;
  }

  Node *update(Node *t) {
    t->sz = 1;
    t->sum = t->key;
    if (t->l) t->sz += t->l->sz, t->sum = f(t->l->sum, t->sum);
    if (t->r) t->sz += t->r->sz, t->sum = f(t->sum, t->r->sum);
    return t;
  }

  tuple<Node *, Node *, Node *> split3(Node *t, int a, int b) {
    splay(t);
    auto x = split(t, a);
    auto y = split(x.second, b - a);
    return make_tuple(x.first, y.first, y.second);
  }

  void push(Node *t) {
    if (t->rev) {
      if (t->l) toggle(t->l);
      if (t->r) toggle(t->r);
      t->rev = false;
    }
  }

  void set_element(Node *&t, int k, const Monoid &x) {
    splay(t);
    sub_set_element(t, k, x);
  }

 private:
  const Monoid M1;
  const F f;
  const S s;

  Node *build(int l, int r, const vector<Monoid> &v) {
    if (l + 1 >= r) return alloc(v[l]);
    return merge(build(l, (l + r) >> 1, v), build((l + r) >> 1, r, v));
  }

  Node *sub_set_element(Node *&t, int k, const Monoid &x) {
    push(t);
    if (k < count(t->l)) {
      return sub_set_element(t->l, k, x);
    } else if (k == count(t->l)) {
      t->key = x;
      splay(t);
      return t;
    } else {
      return sub_set_element(t->r, k - count(t->l) - 1, x);
    }
  }

  void rotr(Node *t) {
    auto *x = t->p, *y = x->p;
    if ((x->l = t->r)) t->r->p = x;
    t->r = x, x->p = t;
    update(x), update(t);
    if ((t->p = y)) {
      if (y->l == x) y->l = t;
      if (y->r == x) y->r = t;
      update(y);
    }
  }

  void rotl(Node *t) {
    auto *x = t->p, *y = x->p;
    if ((x->r = t->l)) t->l->p = x;
    t->l = x, x->p = t;
    update(x), update(t);
    if ((t->p = y)) {
      if (y->l == x) y->l = t;
      if (y->r == x) y->r = t;
      update(y);
    }
  }

  Node *merge(Node *l) { return l; }
};
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