This documentation is automatically generated by competitive-verifier/competitive-verifier
#include "structure/dynamic-tree/subtree-add-subtree-sum.hpp"
#include "lazy-top-tree.hpp"
template <typename T>
struct SubtreeAddSubtreeSum {
struct Lazy {
T v;
static constexpr Lazy id() { return {0}; }
void propagate(const Lazy& p) { v += p.v; }
};
struct Point {
T sum;
int sz;
void propagate(const Lazy& p) { sum += p.v * sz; }
};
struct Path {
T sum;
int sz;
void propagate(const Lazy& p) { sum += sz * p.v; }
void propagate_light(const Lazy& p) {}
};
struct Info {
T v;
void propagate(const Lazy& p) { v += p.v; }
};
static Path vertex(const Info& u) { return {u.v, 1}; }
static Path add_vertex(const Point& d, const Info& u) {
return {d.sum + u.v, 1 + d.sz};
}
static Point add_edge(const Path& d) { return {d.sum, d.sz}; }
static Point rake(const Point& l, const Point& r) {
return {l.sum + r.sum, l.sz + r.sz};
}
static Path compress(const Path& p, const Path& c) {
return {p.sum + c.sum, p.sz + c.sz};
}
};
#line 1 "structure/dynamic-tree/lazy-top-tree.hpp"
template <typename TreeDPInfo>
struct LazySplayTreeForDashedEdge {
using Lazy = typename TreeDPInfo::Lazy;
using Point = typename TreeDPInfo::Point;
struct Node {
Node *l, *r, *p;
Point key, sum;
Lazy lazy, lbuf;
explicit Node(const Point &key)
: key(key),
sum(key),
lazy(Lazy::id()),
lbuf(Lazy::id()),
l(nullptr),
r(nullptr),
p(nullptr) {}
};
LazySplayTreeForDashedEdge() = default;
using NP = Node *;
void rotr(NP t) const {
NP x = t->p, y = x->p;
push(x), push(t);
if ((x->l = t->r)) t->r->p = x;
t->r = x, x->p = t;
update(x), update(t);
if ((t->p = y)) {
if (y->l == x) y->l = t;
if (y->r == x) y->r = t;
}
}
void rotl(NP t) const {
NP x = t->p, y = x->p;
push(x), push(t);
if ((x->r = t->l)) t->l->p = x;
t->l = x, x->p = t;
update(x), update(t);
if ((t->p = y)) {
if (y->l == x) y->l = t;
if (y->r == x) y->r = t;
}
}
void update(NP t) const {
t->sum = t->key;
if (t->l) t->sum = TreeDPInfo::rake(t->sum, t->l->sum);
if (t->r) t->sum = TreeDPInfo::rake(t->sum, t->r->sum);
}
NP get_right(NP t) const {
while (t->r) t = t->r;
return t;
}
NP alloc(const Point &v) const {
auto t = new Node(v);
update(t);
return t;
}
void propagate(NP t, const Lazy &lazy) const {
t->key.propagate(lazy);
t->sum.propagate(lazy);
t->lbuf.propagate(lazy);
t->lazy.propagate(lazy);
}
void push(NP t) const {
if (t->l) propagate(t->l, t->lazy);
if (t->r) propagate(t->r, t->lazy);
t->lazy = Lazy::id();
}
void splay(NP t) const {
push(t);
while (t->p) {
NP q = t->p;
if (!q->p) {
if (q->l == t)
rotr(t);
else
rotl(t);
} else {
NP r = q->p;
if (r->l == q) {
if (q->l == t)
rotr(q), rotr(t);
else
rotl(t), rotr(t);
} else {
if (q->r == t)
rotl(q), rotl(t);
else
rotr(t), rotl(t);
}
}
}
}
NP insert(NP t, const Point &v) const {
if (not t) {
t = alloc(v);
return t;
} else {
NP cur = get_right(t), z = alloc(v);
splay(cur);
z->p = cur;
cur->r = z;
update(cur);
splay(z);
return z;
}
}
NP erase(NP t) const {
splay(t);
NP x = t->l, y = t->r;
delete t;
if (not x) {
t = y;
if (t) t->p = nullptr;
} else if (not y) {
t = x;
t->p = nullptr;
} else {
x->p = nullptr;
t = get_right(x);
splay(t);
t->r = y;
y->p = t;
update(t);
}
return t;
}
};
template <typename TreeDPInfo>
struct LazyTopTree {
using Lazy = typename TreeDPInfo::Lazy;
using Path = typename TreeDPInfo::Path;
using Info = typename TreeDPInfo::Info;
private:
struct Node {
Node *l, *r, *p;
Info info;
Path sum, mus;
typename LazySplayTreeForDashedEdge<TreeDPInfo>::Node *light, *belong;
bool rev;
Lazy hlazy, llazy;
bool is_root() const { return not p or (p->l != this and p->r != this); }
Node(const Info &info)
: info(info),
l(nullptr),
r(nullptr),
p(nullptr),
rev(false),
light(nullptr),
belong(nullptr),
hlazy(Lazy::id()),
llazy(Lazy::id()) {}
};
public:
using NP = Node *;
const LazySplayTreeForDashedEdge<TreeDPInfo> splay_tree;
private:
void toggle(NP t) {
swap(t->l, t->r);
swap(t->sum, t->mus);
t->rev ^= true;
}
void rotr(NP t) {
NP x = t->p, y = x->p;
push(x), push(t);
if ((x->l = t->r)) t->r->p = x;
t->r = x, x->p = t;
update(x), update(t);
if ((t->p = y)) {
if (y->l == x) y->l = t;
if (y->r == x) y->r = t;
}
}
void rotl(NP t) {
NP x = t->p, y = x->p;
push(x), push(t);
if ((x->r = t->l)) t->l->p = x;
t->l = x, x->p = t;
update(x), update(t);
if ((t->p = y)) {
if (y->l == x) y->l = t;
if (y->r == x) y->r = t;
}
}
void propagate_heavy(NP t, const Lazy &hlazy) {
t->hlazy.propagate(hlazy);
t->info.propagate(hlazy);
t->sum.propagate(hlazy);
t->mus.propagate(hlazy);
}
void propagate_light(NP t, const Lazy &llazy) {
t->llazy.propagate(llazy);
t->sum.propagate_light(llazy);
t->mus.propagate_light(llazy);
}
void propagate_all(NP t, const Lazy &lazy) {
propagate_heavy(t, lazy);
propagate_light(t, lazy);
}
public:
LazyTopTree() : splay_tree{} {}
void push(NP t) {
if (t->rev) {
if (t->l) toggle(t->l);
if (t->r) toggle(t->r);
t->rev = false;
}
{
if (t->l) {
propagate_heavy(t->l, t->hlazy);
propagate_light(t->l, t->llazy);
}
if (t->r) {
propagate_heavy(t->r, t->hlazy);
propagate_light(t->r, t->llazy);
}
if (t->light) {
splay_tree.propagate(t->light, t->llazy);
}
t->hlazy = Lazy::id();
t->llazy = Lazy::id();
}
}
void push_rev(NP t) {
if (t->rev) {
if (t->l) toggle(t->l);
if (t->r) toggle(t->r);
t->rev = false;
}
}
void update(NP t) {
Path key = t->light ? TreeDPInfo::add_vertex(t->light->sum, t->info)
: TreeDPInfo::vertex(t->info);
t->sum = key;
t->mus = key;
if (t->l) {
t->sum = TreeDPInfo::compress(t->l->sum, t->sum);
t->mus = TreeDPInfo::compress(t->mus, t->l->mus);
}
if (t->r) {
t->sum = TreeDPInfo::compress(t->sum, t->r->sum);
t->mus = TreeDPInfo::compress(t->r->mus, t->mus);
}
}
void splay(NP t) {
push(t);
{
NP rot = t;
while (not rot->is_root()) rot = rot->p;
t->belong = rot->belong;
if (t != rot) rot->belong = nullptr;
}
while (not t->is_root()) {
NP q = t->p;
if (q->is_root()) {
push_rev(q), push_rev(t);
if (q->l == t)
rotr(t);
else
rotl(t);
} else {
NP r = q->p;
push_rev(r), push_rev(q), push_rev(t);
if (r->l == q) {
if (q->l == t)
rotr(q), rotr(t);
else
rotl(t), rotr(t);
} else {
if (q->r == t)
rotl(q), rotl(t);
else
rotr(t), rotl(t);
}
}
}
}
NP expose(NP t) {
NP rp = nullptr;
for (NP cur = t; cur; cur = cur->p) {
splay(cur);
if (cur->r) {
cur->light =
splay_tree.insert(cur->light, TreeDPInfo::add_edge(cur->r->sum));
cur->r->belong = cur->light;
}
cur->r = rp;
if (cur->r) {
splay_tree.splay(cur->r->belong);
propagate_all(cur->r, cur->r->belong->lbuf);
push(cur->r);
cur->light = splay_tree.erase(cur->r->belong);
}
update(cur);
rp = cur;
}
splay(t);
return rp;
}
void link(NP child, NP parent) {
if (is_connected(child, parent)) {
throw runtime_error(
"child and parent must be different connected components");
}
if (child->l) {
throw runtime_error("child must be root");
}
child->p = parent;
parent->r = child;
update(parent);
}
void cut(NP child) {
expose(child);
NP parent = child->l;
if (not parent) {
throw runtime_error("child must not be root");
}
child->l = nullptr;
parent->p = nullptr;
update(child);
}
void evert(NP t) {
expose(t);
toggle(t);
push(t);
}
NP alloc(const Info &v) {
NP t = new Node(v);
update(t);
return t;
}
bool is_connected(NP u, NP v) {
expose(u), expose(v);
return u == v or u->p;
}
vector<NP> build(vector<Info> &vs) {
vector<NP> nodes(vs.size());
for (int i = 0; i < (int)vs.size(); i++) {
nodes[i] = alloc(vs[i]);
}
return nodes;
}
NP lca(NP u, NP v) {
if (not is_connected(u, v)) return nullptr;
expose(u);
return expose(v);
}
void set_key(NP t, const Info &v) {
expose(t);
t->info = move(v);
update(t);
}
void set_propagate_path(NP t, const Lazy &lazy) {
expose(t);
propagate_heavy(t, lazy);
push(t);
update(t);
}
void set_propagate_path(NP u, NP v, const Lazy &lazy) {
evert(u);
set_propagate_path(v, lazy);
}
void set_propagate_all(NP t, const Lazy &lazy) {
expose(t);
propagate_all(t, lazy);
push(t);
update(t);
}
void set_propagate_subtree(NP t, const Lazy &lazy) {
expose(t);
NP l = t->l;
t->l = nullptr;
propagate_all(t, lazy);
push(t);
t->l = l;
update(t);
}
void set_propagate_subtree(NP r, NP u, const Lazy &lazy) {
evert(r);
set_propagate_subtree(u, lazy);
}
const Path &query(NP u) {
evert(u);
return u->sum;
}
const Path &query_path(NP u) {
expose(u);
return u->sum;
}
const Path &query_path(NP u, NP v) {
evert(u);
return query_path(v);
}
Path query_subtree(NP u) {
expose(u);
NP l = u->l;
u->l = nullptr;
update(u);
auto ret = u->sum;
u->l = l;
update(u);
return ret;
}
Path query_subtree(NP r, NP u) {
evert(r);
return query_subtree(u);
}
};
/*
struct TreeDPInfo {
struct Lazy {
static constexpr Lazy id() {}
void propagate(const Lazy &p) {}
};
struct Point {
void propagate(const Lazy &p) {}
};
struct Path {
void propagate(const Lazy& p) {}
void propagate_light(const Lazy& p) {}
};
struct Info {
void propagate(const Lazy& p) {}
};
static Path vertex(const Info& u) {}
static Path add_vertex(const Point& d, const Info& u) {}
static Point add_edge(const Path& d) {}
static Point rake(const Point& l, const Point& r) {}
static Path compress(const Path& p, const Path& c) {}
};
*/
#line 2 "structure/dynamic-tree/subtree-add-subtree-sum.hpp"
template <typename T>
struct SubtreeAddSubtreeSum {
struct Lazy {
T v;
static constexpr Lazy id() { return {0}; }
void propagate(const Lazy& p) { v += p.v; }
};
struct Point {
T sum;
int sz;
void propagate(const Lazy& p) { sum += p.v * sz; }
};
struct Path {
T sum;
int sz;
void propagate(const Lazy& p) { sum += sz * p.v; }
void propagate_light(const Lazy& p) {}
};
struct Info {
T v;
void propagate(const Lazy& p) { v += p.v; }
};
static Path vertex(const Info& u) { return {u.v, 1}; }
static Path add_vertex(const Point& d, const Info& u) {
return {d.sum + u.v, 1 + d.sz};
}
static Point add_edge(const Path& d) { return {d.sum, d.sz}; }
static Point rake(const Point& l, const Point& r) {
return {l.sum + r.sum, l.sz + r.sz};
}
static Path compress(const Path& p, const Path& c) {
return {p.sum + c.sum, p.sz + c.sz};
}
};