This documentation is automatically generated by competitive-verifier/competitive-verifier
#include "structure/dynamic-tree/vertex-set-path-composite.hpp"
#include "link-cut-tree.hpp"
template <typename T>
struct VertexSetPathComposite {
struct Path {
T a, b;
};
struct Info {
T x, y;
};
static Path vertex(const Info& u) { return {u.x, u.y}; }
static Path compress(const Path& p, const Path& c) {
return {p.a * c.a, p.b * c.a + c.b};
}
};
#line 1 "structure/dynamic-tree/link-cut-tree.hpp"
template <typename TreeDPInfo>
struct LinkCutTree {
using Path = typename TreeDPInfo::Path;
using Info = typename TreeDPInfo::Info;
private:
struct Node {
Node *l, *r, *p;
Info info;
Path sum, mus;
bool rev;
bool is_root() const { return not p or (p->l != this and p->r != this); }
Node(const Info &info)
: info(info), l(nullptr), r(nullptr), p(nullptr), rev(false) {}
};
public:
using NP = Node *;
private:
void toggle(NP t) {
swap(t->l, t->r);
swap(t->sum, t->mus);
t->rev ^= true;
}
void rotr(NP t) {
NP x = t->p, y = x->p;
push(x), push(t);
if ((x->l = t->r)) t->r->p = x;
t->r = x, x->p = t;
update(x), update(t);
if ((t->p = y)) {
if (y->l == x) y->l = t;
if (y->r == x) y->r = t;
}
}
void rotl(NP t) {
NP x = t->p, y = x->p;
push(x), push(t);
if ((x->r = t->l)) t->l->p = x;
t->l = x, x->p = t;
update(x), update(t);
if ((t->p = y)) {
if (y->l == x) y->l = t;
if (y->r == x) y->r = t;
}
}
public:
LinkCutTree() = default;
void push(NP t) {
if (t->rev) {
if (t->l) toggle(t->l);
if (t->r) toggle(t->r);
t->rev = false;
}
}
void push_rev(NP t) {
if (t->rev) {
if (t->l) toggle(t->l);
if (t->r) toggle(t->r);
t->rev = false;
}
}
void update(NP t) {
Path key = TreeDPInfo::vertex(t->info);
t->sum = key;
t->mus = key;
if (t->l) {
t->sum = TreeDPInfo::compress(t->l->sum, t->sum);
t->mus = TreeDPInfo::compress(t->mus, t->l->mus);
}
if (t->r) {
t->sum = TreeDPInfo::compress(t->sum, t->r->sum);
t->mus = TreeDPInfo::compress(t->r->mus, t->mus);
}
}
void splay(NP t) {
push(t);
while (not t->is_root()) {
NP q = t->p;
if (q->is_root()) {
push_rev(q), push_rev(t);
if (q->l == t)
rotr(t);
else
rotl(t);
} else {
NP r = q->p;
push_rev(r), push_rev(q), push_rev(t);
if (r->l == q) {
if (q->l == t)
rotr(q), rotr(t);
else
rotl(t), rotr(t);
} else {
if (q->r == t)
rotl(q), rotl(t);
else
rotr(t), rotl(t);
}
}
}
}
NP expose(NP t) {
NP rp = nullptr;
for (NP cur = t; cur; cur = cur->p) {
splay(cur);
cur->r = rp;
update(cur);
rp = cur;
}
splay(t);
return rp;
}
void link(NP child, NP parent) {
if (is_connected(child, parent)) {
throw runtime_error(
"child and parent must be different connected components");
}
if (child->l) {
throw runtime_error("child must be root");
}
child->p = parent;
parent->r = child;
update(parent);
}
void cut(NP child) {
expose(child);
NP parent = child->l;
if (not parent) {
throw runtime_error("child must not be root");
}
child->l = nullptr;
parent->p = nullptr;
update(child);
}
void evert(NP t) {
expose(t);
toggle(t);
push(t);
}
NP alloc(const Info &v) {
NP t = new Node(v);
update(t);
return t;
}
bool is_connected(NP u, NP v) {
expose(u), expose(v);
return u == v or u->p;
}
vector<NP> build(vector<Info> &vs) {
vector<NP> nodes(vs.size());
for (int i = 0; i < (int)vs.size(); i++) {
nodes[i] = alloc(vs[i]);
}
return nodes;
}
NP lca(NP u, NP v) {
if (not is_connected(u, v)) return nullptr;
expose(u);
return expose(v);
}
void set_key(NP t, const Info &v) {
expose(t);
t->info = std::move(v);
update(t);
}
const Path &query_path(NP u) {
expose(u);
return u->sum;
}
const Path &query_path(NP u, NP v) {
evert(u);
return query_path(v);
}
template <typename C>
pair<NP, Path> find_first(NP u, const C &check) {
expose(u);
Path sum = TreeDPInfo::vertex(u->info);
if (check(sum)) return {u, sum};
u = u->l;
while (u) {
push(u);
if (u->r) {
Path nxt = TreeDPInfo::compress(u->r->sum, sum);
if (check(nxt)) {
u = u->r;
continue;
}
sum = nxt;
}
Path nxt = TreeDPInfo::compress(TreeDPInfo::vertex(u->info), sum);
if (check(nxt)) {
splay(u);
return {u, nxt};
}
sum = nxt;
u = u->l;
}
return {nullptr, sum};
}
};
/*
struct TreeDPInfo {
struct Path {};
struct Info {};
static Path vertex(const Info& u) {}
static Path compress(const Path& p, const Path& c) {}
};
*/
#line 2 "structure/dynamic-tree/vertex-set-path-composite.hpp"
template <typename T>
struct VertexSetPathComposite {
struct Path {
T a, b;
};
struct Info {
T x, y;
};
static Path vertex(const Info& u) { return {u.x, u.y}; }
static Path compress(const Path& p, const Path& c) {
return {p.a * c.a, p.b * c.a + c.b};
}
};