This documentation is automatically generated by competitive-verifier/competitive-verifier
// competitive-verifier: PROBLEM https://judge.yosupo.jp/problem/dynamic_tree_vertex_add_subtree_sum
#include "../../template/template.hpp"
#include "../../structure/dynamic-tree/vertex-set-subtree-sum.hpp"
#include "../../structure/dynamic-tree/dynamic-tree-builder-for-vertex.hpp"
int main() {
int N, Q;
cin >> N >> Q;
DynamicTreeBuilderForVertex< LinkCutTreeForSubtree,
VertexSetSubtreeSum< int64 > > g(N);
for(int i = 0; i < N; i++) {
int64 x;
cin >> x;
g.set_vertex(i, {x});
}
for(int i = 1; i < N; i++) {
int a, b;
cin >> a >> b;
g.add_edge(a, b);
}
g.build();
while(Q--) {
int t;
cin >> t;
if(t == 0) {
int u, v, w, x;
cin >> u >> v >> w >> x;
g.evert(g.vs[u]);
g.cut(g.vs[v]);
g.evert(g.vs[w]);
g.link(g.vs[w], g.vs[x]);
} else if(t == 1) {
int v;
int64 x;
cin >> v >> x;
g.set_key(g.vs[v], {g.vs[v]->info.v + x});
} else {
int v, p;
cin >> v >> p;
cout << g.query_subtree(g.vs[p], g.vs[v]).sum << "\n";
}
}
}
#line 1 "test/verify/yosupo-dynamic-tree-vertex-add-subtree-sum-3.test.cpp"
// competitive-verifier: PROBLEM https://judge.yosupo.jp/problem/dynamic_tree_vertex_add_subtree_sum
#line 1 "template/template.hpp"
#include <bits/stdc++.h>
#if __has_include(<atcoder/all>)
#include <atcoder/all>
#endif
using namespace std;
using int64 = long long;
const int64 infll = (1LL << 62) - 1;
const int inf = (1 << 30) - 1;
struct IoSetup {
IoSetup() {
cin.tie(nullptr);
ios::sync_with_stdio(false);
cout << fixed << setprecision(10);
cerr << fixed << setprecision(10);
}
} iosetup;
template <typename T1, typename T2>
ostream &operator<<(ostream &os, const pair<T1, T2> &p) {
os << p.first << " " << p.second;
return os;
}
template <typename T1, typename T2>
istream &operator>>(istream &is, pair<T1, T2> &p) {
is >> p.first >> p.second;
return is;
}
template <typename T>
ostream &operator<<(ostream &os, const vector<T> &v) {
for (int i = 0; i < (int)v.size(); i++) {
os << v[i] << (i + 1 != v.size() ? " " : "");
}
return os;
}
template <typename T>
istream &operator>>(istream &is, vector<T> &v) {
for (T &in : v) is >> in;
return is;
}
template <typename T1, typename T2>
inline bool chmax(T1 &a, T2 b) {
return a < b && (a = b, true);
}
template <typename T1, typename T2>
inline bool chmin(T1 &a, T2 b) {
return a > b && (a = b, true);
}
template <typename T = int64>
vector<T> make_v(size_t a) {
return vector<T>(a);
}
template <typename T, typename... Ts>
auto make_v(size_t a, Ts... ts) {
return vector<decltype(make_v<T>(ts...))>(a, make_v<T>(ts...));
}
template <typename T, typename V>
typename enable_if<is_class<T>::value == 0>::type fill_v(T &t, const V &v) {
t = v;
}
template <typename T, typename V>
typename enable_if<is_class<T>::value != 0>::type fill_v(T &t, const V &v) {
for (auto &e : t) fill_v(e, v);
}
template <typename F>
struct FixPoint : F {
explicit FixPoint(F &&f) : F(std::forward<F>(f)) {}
template <typename... Args>
decltype(auto) operator()(Args &&...args) const {
return F::operator()(*this, std::forward<Args>(args)...);
}
};
template <typename F>
inline decltype(auto) MFP(F &&f) {
return FixPoint<F>{std::forward<F>(f)};
}
#line 4 "test/verify/yosupo-dynamic-tree-vertex-add-subtree-sum-3.test.cpp"
#line 1 "structure/dynamic-tree/link-cut-tree-for-subtree.hpp"
template <typename TreeDPInfo>
struct LinkCutTreeForSubtree {
using Point = typename TreeDPInfo::Point;
using Path = typename TreeDPInfo::Path;
using Info = typename TreeDPInfo::Info;
private:
struct Node {
Node *l, *r, *p;
Info info;
Path sum, mus;
Point point;
bool rev;
bool is_root() const { return not p or (p->l != this and p->r != this); }
Node(const Info &info)
: info(info),
l(nullptr),
r(nullptr),
p(nullptr),
rev(false),
point(Point::id()) {}
};
public:
using NP = Node *;
private:
void toggle(NP t) {
swap(t->l, t->r);
swap(t->sum, t->mus);
t->rev ^= true;
}
void rotr(NP t) {
NP x = t->p, y = x->p;
push(x), push(t);
if ((x->l = t->r)) t->r->p = x;
t->r = x, x->p = t;
update(x), update(t);
if ((t->p = y)) {
if (y->l == x) y->l = t;
if (y->r == x) y->r = t;
}
}
void rotl(NP t) {
NP x = t->p, y = x->p;
push(x), push(t);
if ((x->r = t->l)) t->l->p = x;
t->l = x, x->p = t;
update(x), update(t);
if ((t->p = y)) {
if (y->l == x) y->l = t;
if (y->r == x) y->r = t;
}
}
public:
LinkCutTreeForSubtree() = default;
void push(NP t) {
if (t->rev) {
if (t->l) toggle(t->l);
if (t->r) toggle(t->r);
t->rev = false;
}
}
void push_rev(NP t) {
if (t->rev) {
if (t->l) toggle(t->l);
if (t->r) toggle(t->r);
t->rev = false;
}
}
void update(NP t) {
Path key = TreeDPInfo::add_vertex(t->point, t->info);
t->sum = key;
t->mus = key;
if (t->l) {
t->sum = TreeDPInfo::compress(t->l->sum, t->sum);
t->mus = TreeDPInfo::compress(t->mus, t->l->mus);
}
if (t->r) {
t->sum = TreeDPInfo::compress(t->sum, t->r->sum);
t->mus = TreeDPInfo::compress(t->r->mus, t->mus);
}
}
void splay(NP t) {
push(t);
while (not t->is_root()) {
NP q = t->p;
if (q->is_root()) {
push_rev(q), push_rev(t);
if (q->l == t)
rotr(t);
else
rotl(t);
} else {
NP r = q->p;
push_rev(r), push_rev(q), push_rev(t);
if (r->l == q) {
if (q->l == t)
rotr(q), rotr(t);
else
rotl(t), rotr(t);
} else {
if (q->r == t)
rotl(q), rotl(t);
else
rotr(t), rotl(t);
}
}
}
}
NP expose(NP t) {
NP rp = nullptr;
for (NP cur = t; cur; cur = cur->p) {
splay(cur);
if (cur->r) {
cur->point =
TreeDPInfo::rake(cur->point, TreeDPInfo::add_edge(cur->r->sum));
}
cur->r = rp;
if (cur->r) {
cur->point = TreeDPInfo::rake(cur->point,
TreeDPInfo::add_edge(cur->r->sum).inv());
}
update(cur);
rp = cur;
}
splay(t);
return rp;
}
void link(NP child, NP parent) {
if (is_connected(child, parent)) {
throw runtime_error(
"child and parent must be different connected components");
}
if (child->l) {
throw runtime_error("child must be root");
}
child->p = parent;
parent->r = child;
update(parent);
}
void cut(NP child) {
expose(child);
NP parent = child->l;
if (not parent) {
throw runtime_error("child must not be root");
}
child->l = nullptr;
parent->p = nullptr;
update(child);
}
void evert(NP t) {
expose(t);
toggle(t);
push(t);
}
NP alloc(const Info &v) {
NP t = new Node(v);
update(t);
return t;
}
bool is_connected(NP u, NP v) {
expose(u), expose(v);
return u == v or u->p;
}
vector<NP> build(vector<Info> &vs) {
vector<NP> nodes(vs.size());
for (int i = 0; i < (int)vs.size(); i++) {
nodes[i] = alloc(vs[i]);
}
return nodes;
}
NP lca(NP u, NP v) {
if (not is_connected(u, v)) return nullptr;
expose(u);
return expose(v);
}
void set_key(NP t, const Info &v) {
expose(t);
t->info = std::move(v);
update(t);
}
const Path &query(NP u) {
evert(u);
return u->sum;
}
const Path &query_path(NP u) {
expose(u);
return u->sum;
}
const Path &query_path(NP u, NP v) {
evert(u);
return query_path(v);
}
Path query_subtree(NP u) {
expose(u);
NP l = u->l;
u->l = nullptr;
update(u);
auto ret = u->sum;
u->l = l;
update(u);
return ret;
}
Path query_subtree(NP r, NP u) {
evert(r);
return query_subtree(u);
}
};
/*
struct TreeDPInfo {
struct Point {
static constexpr Point id() {}
Point inv() const {}
};
struct Path {};
struct Info {};
static Path add_vertex(const Point& d, const Info& u) {}
static Point add_edge(const Path& d) {}
static Point rake(const Point& s, const Point& p) {}
static Path compress(const Path& p, const Path& c) {}
};
*/
#line 2 "structure/dynamic-tree/vertex-set-subtree-sum.hpp"
template <typename T>
struct VertexSetSubtreeSum {
struct Point {
T sum;
static constexpr Point id() { return {0}; }
Point inv() const { return {-sum}; }
};
struct Path {
T sum;
};
struct Info {
T v;
};
static Path add_vertex(const Point& d, const Info& u) {
return {d.sum + u.v};
}
static Point add_edge(const Path& d) { return {d.sum}; }
static Point rake(const Point& l, const Point& r) { return {l.sum + r.sum}; }
static Path compress(const Path& p, const Path& c) { return {p.sum + c.sum}; }
};
#line 1 "structure/dynamic-tree/dynamic-tree-builder-for-vertex.hpp"
template <template <typename> typename DynamicTree, typename TreeDPInfo>
struct DynamicTreeBuilderForVertex : DynamicTree<TreeDPInfo> {
private:
using DT = DynamicTree<TreeDPInfo>;
using Info = typename TreeDPInfo::Info;
int n;
vector<vector<int> > g;
public:
using DT::alloc;
using DT::link;
vector<typename DT::NP> vs;
explicit DynamicTreeBuilderForVertex(int n) : n(n), g(n), vs(n) {}
void set_vertex(int u, const Info &info) {
assert(0 <= u and u < n);
vs[u] = this->alloc(info);
}
void add_edge(int u, int v) {
assert(0 <= u and u < n);
assert(0 <= v and v < n);
assert(u != v);
g[u].emplace_back(v);
g[v].emplace_back(u);
}
void build(int r = 0) {
vector<pair<int, int> > que;
que.reserve(n);
que.emplace_back(r, -1);
while (not que.empty()) {
auto [u, p] = que.back();
que.pop_back();
for (auto &v : g[u]) {
if (v == p) continue;
que.emplace_back(v, u);
link(vs[v], vs[u]);
}
}
}
};
#line 7 "test/verify/yosupo-dynamic-tree-vertex-add-subtree-sum-3.test.cpp"
int main() {
int N, Q;
cin >> N >> Q;
DynamicTreeBuilderForVertex< LinkCutTreeForSubtree,
VertexSetSubtreeSum< int64 > > g(N);
for(int i = 0; i < N; i++) {
int64 x;
cin >> x;
g.set_vertex(i, {x});
}
for(int i = 1; i < N; i++) {
int a, b;
cin >> a >> b;
g.add_edge(a, b);
}
g.build();
while(Q--) {
int t;
cin >> t;
if(t == 0) {
int u, v, w, x;
cin >> u >> v >> w >> x;
g.evert(g.vs[u]);
g.cut(g.vs[v]);
g.evert(g.vs[w]);
g.link(g.vs[w], g.vs[x]);
} else if(t == 1) {
int v;
int64 x;
cin >> v >> x;
g.set_key(g.vs[v], {g.vs[v]->info.v + x});
} else {
int v, p;
cin >> v >> p;
cout << g.query_subtree(g.vs[p], g.vs[v]).sum << "\n";
}
}
}
Env | Name | Status | Elapsed | Memory |
---|---|---|---|---|
g++ | example_00 | AC | 5 ms | 3 MB |
g++ | max_random_00 | AC | 319 ms | 32 MB |
g++ | max_random_01 | AC | 323 ms | 32 MB |
g++ | max_random_02 | AC | 316 ms | 32 MB |
g++ | max_random_03 | AC | 327 ms | 32 MB |
g++ | max_random_04 | AC | 325 ms | 32 MB |
g++ | random_00 | AC | 205 ms | 21 MB |
g++ | random_01 | AC | 222 ms | 25 MB |
g++ | random_02 | AC | 131 ms | 11 MB |
g++ | random_03 | AC | 102 ms | 27 MB |
g++ | random_04 | AC | 89 ms | 5 MB |
g++ | small_00 | AC | 6 ms | 3 MB |
g++ | small_01 | AC | 6 ms | 4 MB |
g++ | small_02 | AC | 5 ms | 4 MB |
g++ | small_03 | AC | 6 ms | 4 MB |
g++ | small_04 | AC | 6 ms | 4 MB |
clang++ | example_00 | AC | 5 ms | 3 MB |
clang++ | max_random_00 | AC | 350 ms | 32 MB |
clang++ | max_random_01 | AC | 359 ms | 32 MB |
clang++ | max_random_02 | AC | 354 ms | 32 MB |
clang++ | max_random_03 | AC | 369 ms | 32 MB |
clang++ | max_random_04 | AC | 339 ms | 32 MB |
clang++ | random_00 | AC | 218 ms | 21 MB |
clang++ | random_01 | AC | 231 ms | 25 MB |
clang++ | random_02 | AC | 140 ms | 11 MB |
clang++ | random_03 | AC | 112 ms | 27 MB |
clang++ | random_04 | AC | 92 ms | 5 MB |
clang++ | small_00 | AC | 6 ms | 4 MB |
clang++ | small_01 | AC | 5 ms | 4 MB |
clang++ | small_02 | AC | 5 ms | 4 MB |
clang++ | small_03 | AC | 5 ms | 4 MB |
clang++ | small_04 | AC | 5 ms | 3 MB |