This documentation is automatically generated by competitive-verifier/competitive-verifier
#include "graph/shortest-path/bellman-ford.hpp"
単一始点全点間最短路を求めるアルゴリズムです。負辺があっても動作します。経路上に負閉路がある場合はそれを検出します。
template <typename T>
vector<T> bellman_ford(const Edges<T> &edges, int n, int s)
頂点数 $n$ 、辺集合が edges
からなる有向グラフについて、始点 $s$ から各頂点への最短路の重みを求め、それを返します。
ただし、始点 $s$ からその頂点に到達できない場合は T
の最大値、その頂点までの経路上に負閉路が存在する場合は T
の最小値が格納されます。
#include "../graph-template.hpp"
template <typename T>
vector<T> bellman_ford(const Edges<T> &edges, int n, int s) {
const auto INF = numeric_limits<T>::max();
const auto M_INF = numeric_limits<T>::min();
vector<T> dist(n, INF);
dist[s] = 0;
for (int i = 0; i < n - 1; i++) {
for (auto &e : edges) {
if (dist[e.from] == INF) continue;
dist[e.to] = min(dist[e.to], dist[e.from] + e.cost);
}
}
vector<bool> negative(n);
for (int i = 0; i < n; i++) {
for (auto &e : edges) {
if (dist[e.from] == INF) continue;
if (dist[e.from] + e.cost < dist[e.to]) {
dist[e.to] = dist[e.from] + e.cost;
negative[e.to] = true;
}
if (negative[e.from]) {
negative[e.to] = true;
}
}
}
for (int i = 0; i < n; i++) {
if (negative[i]) dist[i] = M_INF;
}
return dist;
}
#line 2 "graph/graph-template.hpp"
template <typename T = int>
struct Edge {
int from, to;
T cost;
int idx;
Edge() = default;
Edge(int from, int to, T cost = 1, int idx = -1)
: from(from), to(to), cost(cost), idx(idx) {}
operator int() const { return to; }
};
template <typename T = int>
struct Graph {
vector<vector<Edge<T> > > g;
int es;
Graph() = default;
explicit Graph(int n) : g(n), es(0) {}
size_t size() const { return g.size(); }
void add_directed_edge(int from, int to, T cost = 1) {
g[from].emplace_back(from, to, cost, es++);
}
void add_edge(int from, int to, T cost = 1) {
g[from].emplace_back(from, to, cost, es);
g[to].emplace_back(to, from, cost, es++);
}
void read(int M, int padding = -1, bool weighted = false,
bool directed = false) {
for (int i = 0; i < M; i++) {
int a, b;
cin >> a >> b;
a += padding;
b += padding;
T c = T(1);
if (weighted) cin >> c;
if (directed)
add_directed_edge(a, b, c);
else
add_edge(a, b, c);
}
}
inline vector<Edge<T> > &operator[](const int &k) { return g[k]; }
inline const vector<Edge<T> > &operator[](const int &k) const { return g[k]; }
};
template <typename T = int>
using Edges = vector<Edge<T> >;
#line 2 "graph/shortest-path/bellman-ford.hpp"
template <typename T>
vector<T> bellman_ford(const Edges<T> &edges, int n, int s) {
const auto INF = numeric_limits<T>::max();
const auto M_INF = numeric_limits<T>::min();
vector<T> dist(n, INF);
dist[s] = 0;
for (int i = 0; i < n - 1; i++) {
for (auto &e : edges) {
if (dist[e.from] == INF) continue;
dist[e.to] = min(dist[e.to], dist[e.from] + e.cost);
}
}
vector<bool> negative(n);
for (int i = 0; i < n; i++) {
for (auto &e : edges) {
if (dist[e.from] == INF) continue;
if (dist[e.from] + e.cost < dist[e.to]) {
dist[e.to] = dist[e.from] + e.cost;
negative[e.to] = true;
}
if (negative[e.from]) {
negative[e.to] = true;
}
}
}
for (int i = 0; i < n; i++) {
if (negative[i]) dist[i] = M_INF;
}
return dist;
}